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HomeGamesAlex Kidd in Miracle World DX: A pretty but dull Sega remaster

Alex Kidd in Miracle World DX: A pretty but dull Sega remaster

Alex Kidd in Miracle World DX: A pretty but dull Sega remaster

The latest rebirth of a vintage Sega game that isn’t made by Sega itself is Alex Kidd in Miracle World DX, a remaster of the 8-bit platform game launched on the Sega Master System. Developed by Jankenteam and originally created as a fan project, the official remaster is a nice visual update that does little else to modernize the 35-year-old Alex Kidd’s adventure. .

Alex Kidd in Miracle World DX plays almost identically to its 1986 counterpart, largely for the worse. The developers, who clearly love Alex Kidd, have only slightly changed the way Sega’s old mascot controls. Most of the changes are superficial or minor interface changes; it’s easier to use Alex’s power-ups, for example.

Other changes seem to be designed just for fun. In the original Japanese version of Alex Kidd in Miracle World, Alex eats onigiri rice balls at the end of each level. This meal was changed to a burger for the western release. DX goes even further by offering both the onigiri and the hamburger as a “diet” option, as well as a Spanish omelet and fish and chips. It’s a cute detail, and it underscores Jankenteam’s affection for the short-lived franchise. (Alex played in only six games, all released between 1986 and 1990.)

Alex Kidd plays paper scissors against bosses like Gooseka the Slippery
Image: Jankenteam / Merge Games / Sega


Elsewhere, things are largely the same. Many boss battles are a rock-paper-scissor contest (really!), While others involve dodging and hitting your enemies. Platform and melee combat are awkward.

It’s the visuals that make Alex Kidd in Miracle World DX shine. Alex, the World of Miracles and all of its inhabitants received a detailed and overly animated makeover. The stiff-looking Alex from the Master System original now looks more like an energetic boy-ape, just as the fist-headed bosses now look more like their Dragon Ball inspirations. In a nice little touch, Jankenteam lets you switch between the updated graphics and those of the original with the push of a single button, and the difference is dramatic every time.

But DXbeautiful graphics can’t make up for it Alex Kidd in Miracle Worldthe old game mechanics of. Alex dies on the slightest touch, and his floating movement makes the game through much of Miracle World grueling. Fortunately, the option to activate Infinite Lives is only a menu away, and I can’t imagine replaying the game without this convenience.

Alex Kidd in classic Miracle World DX graphics mode with Alex on his motorcycle 
Alex Kidd in Miracle World DX Classic Graphics Mode
Image: Jankenteam / Merge Games / Sega


It is truly a product of its time. Alex Kidd in Miracle World and other 8-bit games of the time were designed to be difficult, even infuriating, so that gamers had the maximum amount of time out of games with a smaller scope. Some players, like me, may find it difficult to revisit this era of gaming. I was happy to send the big bad, Janken, and walk away from the Alex Kidd revival.

Alex Kidd in Miracle World DX is almost as short as its 8-bit ancestor, but there are a few extras to see along the way. Completing the main game unlocks a Boss Rush mode – if you really want to develop your roshambo skills – and a classic mode. Oddly enough, this classic mode, which differs from the classic graphics option of the main game, is not a fully emulated version of the original Miracle World. It’s “the developer’s recreation inspired by the classic Sega Master System,” the game says. For something truly authentic you’ll have to check out the Sega Ages version of Sega and M2 from Alex Kidd in Miracle World for Nintendo Switch.

Alex Kidd in Miracle World DX released on June 22 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Windows PC. The game has been tested on PlayStation 5 using a pre-release download code (for PS4) provided by Merge Games. Vox Media has affiliate partnerships. These do not influence editorial content, although Vox Media may earn commissions for products purchased through affiliate links. You can find more information on Polygon’s ethics policy here.


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