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HomeGamesBrendan 'PlayerUnknown' Greene Wants to Create the Biggest Sandbox Open-World Game Ever

Brendan ‘PlayerUnknown’ Greene Wants to Create the Biggest Sandbox Open-World Game Ever

Brendan ‘PlayerUnknown’ Greene Wants to Create the Biggest Sandbox Open-World Game Ever

Brendan “PlayerUnknown” Greene, the creator of PUBG, wants to create the biggest sandbox-style open-world game with his new workshop.

PlayerUnknown’s Twitter account today posted a five-minute video in which Greene speaks directly to the camera about his studio’s aspirations, as reported by Eurogamer.

In it, Greene discusses his fascination with open-world games, how he wants to create games on a scale rarely seen, and more.

“And since [getting lost in the open fields of Chernarus in DayZ], I had this deep fascination with sandbox-style open world games and the freedoms they give players, but I always wished they were a little bigger, ”says Greene in the video . “So that’s our mission as a studio. . We want to create realistic sandbox worlds on a scale rarely attempted: worlds hundreds of miles wide with thousands of players interacting, exploring and creating. ”

Greene says one of the biggest issues with creating a game world on this scale is that there just isn’t “a way to fill these massive spaces with content, assets, mechanics. games, locations, ”and more. He says the key to making the worlds bigger than humans can currently accomplish is to enlist the help of machines.

His new studio, which does not yet have a public name, has created such a machine and this machine is a neural network that gives his team a way to learn and “generate massive realistic open worlds at the time of release. ‘execution, or to put it another way, every time you press play. ”

 

All this talk about machine learning and the creation of the world leads Greene to Prologue, a game presented for the first time at the Game Awards 2019.

“The prologue is meant to serve as a simple introduction to a first iteration of our technology and a chance to look at what we’ve accomplished by leveraging machine learning,” says Greene in the video. “In Prologue, you’ll have to fight your way through an execution-generated wilderness, use found tools, and gather resources to survive on a journey where inclement weather is your constant enemy.”

He says there will be no guidance in Prologue, no path to follow or anything that will take you forward – just a place on a map to reach and the tools to reach that place.

 

Screens – PUBG New State

 

 

 

“We have also decided to release Prologue as a tech demo, rather than a full game, as a way for you to experience a first iteration of our terrain generation tool,” said Greene.

With Prologue now released as a tech demo and not a full game, Greene says players will be able to pay whatever they want for the demo. However, there is no mention of when Prologue will actually be released, and it’s unclear whether the tech demo will be free, with players having the option of paying for it if they choose, or if it will. there will be a base price.

“Prologue is the first step in a multi-year journey towards creating rich and interactive open worlds,” says Greene as the video draws to a close.

For more information, consult the Prologue trailer released at the Game Awards 2019, then find out how Greene left PUBG Corp to start a new independent studio after that.

Wesley LeBlanc is a freelance news writer and guidebook maker for IGN. You can follow it on Twitter @LeBlancWes.

 

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