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Former Megami Tensei and Shin Megami Tensei staff announce Monark for Nintendo Switch

We now know what former Megami Tensei staff and Shin Megami Tensei from new video game development studio Lancarse have been working on lately. The new RPG is titled Monark and is described by the developers as a “new school RPG” and is slated for release on October 14 in Japan on PlayStation and Switch consoles. The first trailer for Monark will be available tomorrow, June 10. Here are more details from an article in today’s Weekly Famitsu via Gematsu.

Monarch staff in Lancarse:

  • Planning, production and management: Fuyuki Hayashi, Mitsuhiro Hoshino
  • Scenario: Fuyuki Hayashi, Ryutaro Ito
  • Scenario supervision and cooperation: Kazunari Suzuki, Aya Nishitani
  • Character design: me too
  • Background music: Tsukasa Masuko
  • Developer: Lancarse
  • Editor: FuRyu


The protagonist is voiced by Gakuto Kajiwara. The plush bunny character is voiced by Shigeru Chiba.

The story follows the True Student Council, which was created to resolve abnormal situations in the school. The protagonist, who becomes the deputy head of the council, chooses a buddy from among four characters to challenge the unreasonable.

The main story has several endings. There are different routes for each of the four buddy characters. To facilitate multiple games, you can also skip shared routes and move forward on different buddy routes.

Battles are command based with a free turn system. Increasing your madness will allow you to use more powerful skills, but if you increase it too much you will go mad and unleash both friendly and enemy targets, making combat impossible.

There is also an “EGO” system, which represents the levels of pride, anger, envy, lust, gluttony and laziness of the player’s desire. These change based on your diagnosis and the choices you make, and also affect demons that you can employ as “minions”.

Appearances and voices of minions can be customized.

Famitsu weekly interview with staff:

  • Hayashi and Hoshino: “We were delighted to talk about Shin Megami Tensei IF and the fact that there are no games like this these days.
  • Haysashi: “I can’t thank [the creators who joined the project sensing mine and Hoashino’s enthusiasm] sufficient. The chemistry with the other creators was there and we were able to develop the game with the Ideas Team.
  • Suzuki: “While participating in the project as a supervisor, I was able to give detailed advice to Hayashi and Ito, who write the screenplay.
  • This: “I worked on the stories for 100 students.”
  • Masuko: “I worked on about 40 songs.”

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