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Halo Infinite Will Bring Back Old Motion Tracker-Style Radar Following Technical Preview Feedback

Halo Infinite will bring back the old motion tracker-style radar seen in the Halo games before Halo 5 in light of the feedback following the game’s recent tech preview.

This news comes through a recent Halo Waypoint blog posted by 343 Industries breaking down all the feedback the studio received during and after its recent technical overview, as reported by PC Gamer.

According to 343, most players missed the old properties of Halo radars, which differ from the game’s current combat sensor which only displays enemy locations when sprinting or firing a weapon.

“The combat sensor, or radar, that sits at the bottom left of your HUD follows a different set of rules than previous Halo titles,” the blog post read. “We knew this implementation was going to look different, maybe even a little controversial, and that’s why we wanted to get some feedback on it as soon as possible in the Tech Preview.”

343 continues in the blog post and says that some players liked the new radar approach, but found that most players missed the old style of radar.

Halo Infinite Controller and Xbox Series X – One Night Live Gamescom 2021

“We’ve updated the combat sensor to look more like the old ‘Motion Tracker’, which shows all movement besides crouching, and should have it ready for people to use. test on the next flight, “the blog reads. “Make sure to keep an eye on it and let us know how it plays out.”

The radar section of the blog post is just a small snippet of the long, brief post-technical overview. He discusses several other facets of Halo Infinite multiplayer, citing what people liked and the constructive feedback 343 Industries received.

For example, gamers want the audio from the Needler weapon to sound more “crystallized” and they want more granular control over every voice in the game, like Personal AI, Spartan Chatter, and even the Multiplayer Announcer.

343 Industries has also received feedback regarding its bots. Players felt that in the tech preview, bots were too precise when firing weapons and throwing grenades, for example, and switching from ODST bots to Spartan bots was not enough.

For more details on these comments and a detailed breakdown of those comments, please visit Halo Waypoint blog post from 343 Industries. Read on Why Halo Infinite fans are worried about 343’s approach to multiplayer progression after that then check why 343 didn’t show the Halo Infinite campaign during his recent appearance at Gamescom 2021.

Wesley LeBlanc is a freelance news writer and guidebook maker for IGN. You can follow it on Twitter @LeBlancWes.



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