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HomeGamesLast of Us 2 Director Explains Why Its Haptics Suddenly Feel Better

Last of Us 2 Director Explains Why Its Haptics Suddenly Feel Better

Last of Us 2 Director Explains Why Its Haptics Suddenly Feel Better

Earlier this week, The Last of Us 2 received a free PS5 performance patch that allows owners of the next-gen console to run the game at 60fps. Along with a new PS5 patch, the co-game director has also confirmed that gamers may notice a change in haptics when playing the game with a DualSense controller. Kurt Margenau explained in a Twitter thread today, detailing new changes to the DualSense following a software update released in April. Margenau explains that he gave feedback to the DualSense team to help “improve the timing, intensity and” texture “of” haptics “when using the controller to play backward compatible titles in order to provide a more authentic feel featured in its predecessor, the DualShock 4.

The DualShock 4 features two rotating weights of different sizes, while the DualSense features two weights that can move forward and backward. Margenau explains how the DualSense is “almost like a loudspeaker”, as it can produce frequency and amplitude at “extremely high fidelity and low latency”.

Thus, the DualSense firmware should allow the controller to receive “old signals”, which would run the motor to produce higher latency and, in turn, emulate the feeling in a new controller using a completely different mechanical method, such as like the “rumble feeling” that comes with a rotary engine, according to Margenau.

Essentially, this all means that all of the work done to improve the haptics of the DualSense in The Last of Us Part II was done only inside the controller without Naughty Dog having to change the game code.

The new firmware update extends the functionality already supported in The Last of Us Part II. As GamesRadar reported in November, the game has supported DualSense’s flagship feature, noting that the game’s combat allows PS5 owners to “feel the tension” when using the controller’s adaptive triggers, such as shoot with a gun.

Taylor is Associate Technical Writer at IGN. You can follow her on Twitter @TayNixster.

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