A new GamesBeat event is just around the corner! Learn more about what comes next.
Kalam Labs has raised preliminary funding of $ 450,000 for its educational game live streaming platform.
The Kalam Labs platform aims to distribute educational games for children from kindergarten to high school. The young founders of the team – who are still in college – hope to benefit from the “fusion” of games and education. They are encouraged by the popularity of Minecraft and Roblox, which together have hundreds of millions of monthly active users.
The money comes from Lightspeed and Y Combinator, and the company goes through the Y Combinator accelerator. Kalam Labs wants to create a ‘metaverse for science’, starting with fun virtual content for ages 6-14 so they can learn science, technology, engineering and math (STEM).
During the live broadcasts, an instructor plays a multiplayer game with the kids, taking them through game-based exercises on asteroid belts, Mars landings, and other topics. They interact with children through live video and interactive live chat.
Three great investment professionals explain what it takes to finance your video game.
Watch on demand
“This is how children learn these days. It’s really fun, ”said Faraaz.
Kalam Labs, based in Bangalore and San Francisco, launched its platform in beta in June, and the company said it already has 10,600 subscribers on YouTube and over 1,400 paying subscribers that generate over 15 $ 000 of income per month. The subscriber base is growing by more than 50% per week without paid advertising, he says. The subscription costs around $ 25 for a period of three months.
“Kalam Labs offers a radically different way of learning science,” Lightspeed India partner Hemant Mohapatra said in an email to GamesBeat. “Education is undergoing a generational change, and this team plans to be at the forefront of building products that will accelerate that change. We are honored and thrilled to support this young, insightful and resourceful team as they build the metaverse for the education of children around the world.
The founders are all 21 years old: Ahmad Faraaz, Sashakt Tripathi and Harshit Awasthi. They have been working together for about two years and they launched the platform about six weeks ago.
“We are 21 year old founders and we have passion,” Faraaz said in an interview with GamesBeat. “We have seen that the media we use to teach children are like chalkboards, textbooks and Zoom lessons. These are terribly outdated games right now compared to Roblox, Minecraft, and the like. We figured we could create a curriculum based system with leading science topics.
The company broadcasts a program every day at 6 p.m. Students devote about three hours a week to the sessions and return several times a week for 40 minutes at a time to learn about new scientific topics, the company said. Right now, the focus is on astronomy, and that will expand over time.
“We get the kids to come see us as a weekly habit,” Awasthi said in an interview.
Kalam Labs’ platform offers both live video and chat interaction. A typical Kalam Labs session includes a live instructor who takes a group of students into a virtual world while explaining STEM topics via game-based exercises and providing nudges along the way.
Faraaz said that children born in the age of iPhones, Netflix and Google have a harder time sitting in class, sitting in front of a blackboard. He believes they want creative learning experiences that teach them at a fast pace. And that’s the feedback they’ve received from livestreams so far. The team now has about fifteen people.
The other competitors in India are Byju’s and Stay Curious. Kalam Labs hopes to move faster to game streaming and multiplayer games to differentiate itself.
“What’s most exciting is that we are at the peak of a trend that is happening on a global scale, as games and technology come together,” he said. “Roblox Education and Minecraft Education has been launched. The biggest companies are already moving in this direction.
GamesBeat’s credo when covering the gaming industry is “where passion meets business”. What does it mean? We want to tell you how much news matters to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn more about the industry and enjoy participating in it.
How will you do this? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational and fun speakers at our events
- Networking opportunities
- Special member-only interviews, discussions and open office events with GamesBeat staff
- Chat with community members, GamesBeat staff, and other guests on our Discord
- And maybe even a fun prize or two
- Presentations to like-minded parties
Become a member