The Suicide Mission, as you probably guessed from the name, is a milestone in the history of Mass Effect 2. Commander Shepard spends all of his time throughout the game preparing for this mission, including the improvements we talked about in our general errors. to avoid the play from the beginning of last month. This is only the first part. The second part requires critical thinking as you will need to assign roles to your teammates before rushing to the collection base. Not choosing the right person will result in the death of key characters. Mass Effect does not play with the consequences. Lucky for you, I have played this game well over 30 times, so I support you.
A few points you should be aware of before starting this step. There is a mission called Reaper IFF. Consider this your point of no return, which is a common saying in the Mass Effect community. While there is more content after that, this is a key turning point in the story, and anything that isn’t important, like loyalty missions, will stay that way and have critical consequences. Before starting this step, be sure to do as much as possible. These loyalty missions? Check. Those side quests and those record achievements? Check and verify! The only exception to this is that you can complete the Legion loyalty mission called A divided house. Doing this right after getting the green light to pursue the Reaper IFF will not negatively impact the success rate. However, waiting too long to retrieve the IFF will result in the death of crew members, but not your teammates.
Without spoiling too much a lot (to avoid all spoilers is impossible when detailing this mission), you will have a chance to save everyone on your ship, especially Kelly Chambers. However, this is delicate and very time sensitive. If you go straight to the Reaper IFF after completing critical quests, then the entire Normandy crew will live to see another day. The longer you wait, the more people will die, including our beloved Doctor Chakwas.
Suicide mission team selections
All crew members MUST have completed Loyalty Missions and be upgraded through the Squad menu. Italics means it’s my first choice when playing, but any of the displayed characters will work.
Technical specialist for vents:
Phone, Legion or Kasumi
2nd fire team leader:
Miranda, Jacob, Garrus
Biotic specialists for shields:
Samara or Jacques
Distraction fire team leader:
Jacob, Garrus, Miranda
Normandy crew escort:
Any loyal crew member will work, but I personally love sending Mordin since he’s a medic, and in my canon boss he’s a good candidate to help with trauma and shock.
Final Boss Team:
You’ll want to make sure you have balanced abilities, such as tech and biotics, but really choose who you value the most. Unlike the roles above; there are no lasting consequences to those you bring with you for the final fight as long as they are loyal.
Before you begin, you will need to make sure that you have all of your upgrades. When playing Mass Effect 2, there is a research terminal in the Tech Labs where Mordin resides. It’s here that you’ll find various upgrades to invest in using materials found throughout the galaxy, including upgrades for your ship, armor, weapons, and team. You will also find unique upgrade options by chatting with your crew, you will see this dialogue option as [UPGRADES]. There are a few upgrades that are more than vital to achieving Mass Effect 3 with a 100% survival rate, but you can’t keep everyone safe if you don’t put the time into them.
Here’s what you need to know.
What do you need:
- Jacob’s Heavy Ship Armor for 15,000 Palladium
- Multi-conductor shielding for 15,000 Palladium, by Tali
- Thanix Cannon for 15,000 Platinum, from Garrus
What if you skip these upgrades:
- No multi-core armor: Garrus, Legion, Kasumi, Grunt, Tali, Zaeed or Thane will die
- No heavy ship armor: Kasumi or Jack will die
- No Thanix Cannon: Samara (or Morinth), Garrus, Jack or Grunt will die
If you don’t do any of the loyalty missions, the ones that aren’t won’t survive the final push. Invest, invest, invest!
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