Take-Two Is Taking :
Grand Theft Auto has always had a strong modding community, but many GTA modders on the scene find themselves in Take-Two’s sights. While takedown notices have been a thing in Take-Two’s past, especially earlier this year while watching Vice City, it looks like the company has been stepping up the assault on Grand Theft Auto mod makers and has been for several years. weeks.
The latest wave of withdrawals have targeted some of the bigger mod projects, including the total conversion mod called GTA: Liberty City. For those who may not be aware, this mod has recreated Grand Theft Auto 3 using Vice City’s engine (much like Skywind in Camp Bethesda). As spotted by PC player, GTA: Liberty City is no longer listed as available. The same can be said of GTA: the subway, Liberty City Stories ports, and more.
Djluin via PC Gamer
The modding community has come together to track which projects are phased out and which survive (so far). For those who wish to follow this, the GTAForums has been at the epicenter of this particular niche in the modding community, which can be found here.
Nintendo is another big company that is very opposed to creating mods, although Rockstar, at least in the past, has been a bit more lenient. The first wave of bans mainly targeted full conversion mods or those that impact multiplayer settings to avoid cheaters. In 2017 (updated later in 2019), Rockstar changed their support page with the message below regarding single-player mods and whether these would be exempt from takedowns:
Rockstar Games believes in the reasonable creativity of fans and, in particular, wants creators to show their passion for our games. After discussions with Take-Two, Take-Two agreed that it would generally not take legal action against third-party projects involving Rockstar’s PC games which are single-player, non-commercial and respect intellectual property rights ( IP) of third parties. This does not apply to (i) multiplayer or online services; (ii) any tools, files, libraries, or functions that may be used to impact multiplayer or online services, or (iii) use or import from other IPs (including other Rockstar IPs) in the project; or (iv) create new games, stories, missions or maps. This is not a license and does not constitute an endorsement, approval or authorization of any third party project. Take-Two reserves the right to oppose any third party project or to revise, revoke and / or withdraw this statement at any time at its own discretion. This statement does not constitute a waiver of any rights Take-Two may have with respect to third party projects.
The amendment regarding the creation of new games and content using Rockstar IPs, such as review mods that provide new content and “import from other IPs”, such as Liberty City and Vice City Stories ports , would not be allowed. This changed wording was not found in the original copy in 2017 and explained why some mods have been removed in recent weeks.
We’re still talking about Grand Theft Auto 6; It’s a minefield of leaks, rumors and false reports, but the recent assault on mods seems to be fueling these GTA 6 fires. Much of the GTA community seems to think this wave of bans indicates that Rockstar is more protective of the property due to something related to the upcoming Grand Theft Auto. Others think it could mean that a possible remake or remaster could be on the horizon, and that’s why old mods are suddenly being removed. At the moment we only have questions, but we want to see if there is a bigger reason behind the renewed fervor.