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The Simpsons: Hit and Run remade by fan in Unreal Engine 5 with ray tracing

The Simpsons: Hit and Run remade by fan in Unreal Engine 5 with ray tracing

YouTuber Reubs remade The Simpsons: Hit and Run in Unreal Engine 5, and even added ray tracing lighting.

Although he only created the first mission in the game, what Reubs created is super cool.

In the video, Reubs explains how he remade the game, starting with the map, creating Homer and adding the user interface. It then shows some gameplay and an overview of vehicles, missions and finishes.

The game starts around 5:50 a.m. Next, the main gameplay showcase occurs at 10:48 a.m.

It really shows what the game could be like if a studio were to remaster or completely remake the title. The Simpsons: Hit and Run is known as one of, if not the best, games based on the famous family and the cast of characters from the series.

It really shows what the game could be like if a studio were to remaster or completely remake the title. Heck, even Joe McGinn, the original game’s lead designer, was impressed with Reubs’ work, judging by the comment pinned to the video.

Watching the video really makes us want an HD re-release or remake of the game. Heck, even the original producer thinks that would be a good idea.

The game has continuously appeared on our wishlists over the years here at VG247 and most recently in our list of the best PS2 games.

The game was released in 2003 for GameCube, PS2, and the original Xbox before being ported to Windows. It was inspired by the Grand Theft Auto series, and developers Radical Entertainment collaborated with the show’s writers and kicked off the dialogue.

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